V0.2.1 : Updated Goo particle effects again, small tweak
This commit is contained in:
@@ -68,7 +68,7 @@ public class Goo extends Mob {
|
||||
for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) {
|
||||
int j = pos + Level.NEIGHBOURS9DIST2[i];
|
||||
if (j >= 0 && j <= 1023 && Level.passable[j])
|
||||
CellEmitter.get(j).burst(ElmoParticle.FACTORY, 5);
|
||||
CellEmitter.get(j).burst(ElmoParticle.FACTORY, 10);
|
||||
}
|
||||
Sample.INSTANCE.play( Assets.SND_BURNING );
|
||||
return Random.NormalIntRange( 5, 30 );
|
||||
|
||||
Reference in New Issue
Block a user