v0.3.0: refactored beam effects, added Light Ray effect.
This commit is contained in:
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.effects;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
import android.opengl.GLES20;
|
||||
|
||||
import com.watabou.noosa.Game;
|
||||
import com.watabou.noosa.Image;
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.watabou.utils.PointF;
|
||||
|
||||
public class Beam extends Image {
|
||||
|
||||
private static final double A = 180 / Math.PI;
|
||||
|
||||
private float duration;
|
||||
|
||||
private float timeLeft;
|
||||
|
||||
private Beam(PointF s, PointF e, Effects.Type asset, float duration) {
|
||||
super( Effects.get( asset ) );
|
||||
|
||||
origin.set( 0, height / 2 );
|
||||
|
||||
x = s.x - origin.x;
|
||||
y = s.y - origin.y;
|
||||
|
||||
float dx = e.x - s.x;
|
||||
float dy = e.y - s.y;
|
||||
angle = (float)(Math.atan2( dy, dx ) * A);
|
||||
scale.x = (float)Math.sqrt( dx * dx + dy * dy ) / width;
|
||||
|
||||
Sample.INSTANCE.play( Assets.SND_RAY );
|
||||
|
||||
timeLeft = this.duration = duration;
|
||||
}
|
||||
|
||||
public static class DeathRay extends Beam{
|
||||
public DeathRay(PointF s, PointF e){
|
||||
super(s, e, Effects.Type.DEATH_RAY, 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
public static class LightRay extends Beam{
|
||||
public LightRay(PointF s, PointF e){
|
||||
super(s, e, Effects.Type.LIGHT_RAY, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
super.update();
|
||||
|
||||
float p = timeLeft / duration;
|
||||
alpha( p );
|
||||
scale.set( scale.x, p );
|
||||
|
||||
if ((timeLeft -= Game.elapsed) <= 0) {
|
||||
killAndErase();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw() {
|
||||
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
|
||||
super.draw();
|
||||
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user