v0.3.0: refactored beam effects, added Light Ray effect.

This commit is contained in:
Evan Debenham
2015-04-10 12:04:44 -04:00
parent 7cce41e650
commit 6bda20b7b7
5 changed files with 40 additions and 24 deletions
@@ -21,7 +21,7 @@ import com.watabou.noosa.TextureFilm;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.effects.DeathRay;
import com.shatteredpixel.shatteredpixeldungeon.effects.Beam;
public class EyeSprite extends MobSprite {
@@ -61,7 +61,7 @@ public class EyeSprite extends MobSprite {
if (anim == attack) {
if (Dungeon.visible[ch.pos] || Dungeon.visible[attackPos]) {
parent.add( new DeathRay( center(), DungeonTilemap.tileCenterToWorld( attackPos ) ) );
parent.add( new Beam.DeathRay( center(), DungeonTilemap.tileCenterToWorld( attackPos ) ) );
}
}
}