v2.3.0: fixed incorrect floating text when healing from test subject
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@@ -671,7 +671,7 @@ public enum Talent {
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if (hero.sprite != null) {
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if (hero.sprite != null) {
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Emitter e = hero.sprite.emitter();
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Emitter e = hero.sprite.emitter();
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if (e != null) e.burst(Speck.factory(Speck.HEALING), hero.pointsInTalent(TEST_SUBJECT));
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if (e != null) e.burst(Speck.factory(Speck.HEALING), hero.pointsInTalent(TEST_SUBJECT));
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hero.sprite.showStatusWithIcon(CharSprite.POSITIVE, String.valueOf(hero.HP + 1 + hero.pointsInTalent(TEST_SUBJECT)), FloatingText.HEALING);
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hero.sprite.showStatusWithIcon(CharSprite.POSITIVE, String.valueOf(1 + hero.pointsInTalent(TEST_SUBJECT)), FloatingText.HEALING);
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}
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}
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}
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}
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if (hero.hasTalent(TESTED_HYPOTHESIS)){
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if (hero.hasTalent(TESTED_HYPOTHESIS)){
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