v2.5.0: added on-kill messages to dart traps
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@@ -111,6 +111,7 @@ levels.traps.pitfalltrap.no_pit=the ground is too solid for a pitfall trap to wo
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levels.traps.pitfalltrap.desc=This trap is connected to a large trapdoor mechanism, and shortly after it is triggered anything near it will slip right through the ground and fall! It won't work in areas with especially solid floors though.
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levels.traps.poisondarttrap.name=poison dart trap
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levels.traps.poisondarttrap.ondeath=You were killed by the poison dart trap...
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levels.traps.poisondarttrap.desc=A small dart-blower must be hidden nearby, activating this trap will cause it to shoot a poisoned dart at the nearest target.\n\nThankfully the trigger mechanism isn't hidden.
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levels.traps.rockfalltrap.name=rockfall trap
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@@ -146,6 +147,7 @@ levels.traps.weakeningtrap.name=weakening trap
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levels.traps.weakeningtrap.desc=Dark magic in this trap sucks the energy out of anything that comes into contact with it. Powerful enemies may resist the effect, however.
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levels.traps.worndarttrap.name=worn dart trap
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levels.traps.worndarttrap.ondeath=You were killed by the worn dart trap...
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levels.traps.worndarttrap.desc=A small dart-blower must be hidden nearby, activating this trap will cause it to shoot at the nearest target.\n\nDue to its age it's not very harmful though, it isn't even hidden...
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@@ -31,7 +31,9 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.PoisonDart;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.MissileSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Callback;
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import com.watabou.utils.Random;
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@@ -109,6 +111,7 @@ public class PoisonDartTrap extends Trap {
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}
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if (!finalTarget.isAlive()) {
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Dungeon.fail(PoisonDartTrap.this);
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GLog.n(Messages.get(PoisonDartTrap.class, "ondeath"));
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}
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}
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Buff.affect( finalTarget, Poison.class ).set( poisonAmount() );
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@@ -28,7 +28,9 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.Dart;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.MissileSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Callback;
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import com.watabou.utils.Random;
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@@ -88,6 +90,7 @@ public class WornDartTrap extends Trap {
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finalTarget.damage(dmg, WornDartTrap.this);
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if (finalTarget == Dungeon.hero && !finalTarget.isAlive()){
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Dungeon.fail( WornDartTrap.this );
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GLog.n(Messages.get(WornDartTrap.class, "ondeath"));
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}
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Sample.INSTANCE.play(Assets.Sounds.HIT, 1, 1, Random.Float(0.8f, 1.25f));
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finalTarget.sprite.bloodBurstA(finalTarget.sprite.center(), dmg);
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