v0.6.2: fixed cases where the lost icon would persist when it shouldn't
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@@ -163,6 +163,7 @@ public abstract class Mob extends Char {
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sprite.showAlert();
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sprite.showAlert();
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} else {
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} else {
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sprite.hideAlert();
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sprite.hideAlert();
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sprite.hideLost();
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}
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}
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if (paralysed > 0) {
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if (paralysed > 0) {
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@@ -698,7 +699,6 @@ public abstract class Mob extends Char {
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} else {
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} else {
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enemySeen = false;
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enemySeen = false;
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sprite.hideLost();
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int oldPos = pos;
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int oldPos = pos;
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if (target != -1 && getCloser( target )) {
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if (target != -1 && getCloser( target )) {
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-1
@@ -682,7 +682,6 @@ public class DriedRose extends Artifact {
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} else {
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} else {
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enemySeen = false;
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enemySeen = false;
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sprite.hideLost();
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int oldPos = pos;
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int oldPos = pos;
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//always move towards the hero when wandering
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//always move towards the hero when wandering
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