v3.2.0: buffed projectile momentum's new accuracy boost
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@@ -1062,7 +1062,7 @@ actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy wit
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actors.hero.talent.evasive_armor.title=evasive armor
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actors.hero.talent.evasive_armor.title=evasive armor
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actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
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actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
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actors.hero.talent.projectile_momentum.title=projectile momentum
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actors.hero.talent.projectile_momentum.title=projectile momentum
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actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+33% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+67% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+100% accuracy and +30% damage_ with thrown weapons.
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actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+50% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+100% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+150% accuracy and +30% damage_ with thrown weapons.
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actors.hero.talent.speedy_stealth.title=speedy stealth
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actors.hero.talent.speedy_stealth.title=speedy stealth
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actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
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actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
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@@ -540,7 +540,7 @@ public class Hero extends Char {
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}
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}
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} else {
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} else {
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if (buff(Momentum.class) != null && buff(Momentum.class).freerunning()){
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if (buff(Momentum.class) != null && buff(Momentum.class).freerunning()){
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accuracy *= 1f + pointsInTalent(Talent.PROJECTILE_MOMENTUM)/3f;
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accuracy *= 1f + pointsInTalent(Talent.PROJECTILE_MOMENTUM)/2f;
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}
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}
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}
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}
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@@ -372,7 +372,7 @@ public class FloatingText extends RenderedTextBlock {
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if (attacker.buff(Momentum.class) != null
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if (attacker.buff(Momentum.class) != null
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&& attacker.buff(Momentum.class).freerunning()
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&& attacker.buff(Momentum.class).freerunning()
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&& ((Hero)attacker).hasTalent(Talent.PROJECTILE_MOMENTUM)) {
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&& ((Hero)attacker).hasTalent(Talent.PROJECTILE_MOMENTUM)) {
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hitReasons.put(HIT_MOMEN, 1f + ((Hero) attacker).pointsInTalent(Talent.PROJECTILE_MOMENTUM) / 3f);
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hitReasons.put(HIT_MOMEN, 1f + ((Hero) attacker).pointsInTalent(Talent.PROJECTILE_MOMENTUM) / 2f);
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}
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}
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}
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}
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