v0.4.2: Implemented no-lighting shader
Gives a very big performance boost on older devices
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@@ -254,14 +254,11 @@ public class Tilemap extends Visual {
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|| camH + camH < 0)
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return;
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NoosaScript script = NoosaScript.get();
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NoosaScript script = NoosaScriptNoLighting.get();
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texture.bind();
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script.uModel.valueM4( matrix );
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script.lighting(
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rm, gm, bm, am,
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ra, ga, ba, aa );
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script.camera( camera );
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