v0.4.2: Implemented no-lighting shader
Gives a very big performance boost on older devices
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@@ -26,6 +26,8 @@ import com.watabou.gltextures.SmartTexture;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.glwrap.Texture;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.NoosaScript;
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import com.watabou.noosa.NoosaScriptNoLighting;
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import com.watabou.utils.Rect;
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import java.nio.ByteBuffer;
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@@ -202,6 +204,11 @@ public class FogOfWar extends Image {
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}
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}
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@Override
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protected NoosaScript script() {
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return NoosaScriptNoLighting.get();
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}
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@Override
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public void draw() {
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@@ -89,6 +89,8 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndTradeItem;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.NoosaScript;
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import com.watabou.noosa.NoosaScriptNoLighting;
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import com.watabou.noosa.SkinnedBlock;
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import com.watabou.noosa.Visual;
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import com.watabou.noosa.audio.Music;
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@@ -160,15 +162,20 @@ public class GameScene extends PixelScene {
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water = new SkinnedBlock(
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Dungeon.level.width() * DungeonTilemap.SIZE,
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Dungeon.level.height() * DungeonTilemap.SIZE,
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Dungeon.level.waterTex() );
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Dungeon.level.waterTex() ){
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@Override
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protected NoosaScript script() {
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return NoosaScriptNoLighting.get();
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}
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};
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terrain.add( water );
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ripples = new Group();
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terrain.add( ripples );
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tiles = new DungeonTilemap();
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terrain.add( tiles );
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ripples = new Group();
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terrain.add( ripples );
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customTiles = new Group();
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terrain.add(customTiles);
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@@ -22,6 +22,8 @@ package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.NoosaScript;
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import com.watabou.noosa.NoosaScriptNoLighting;
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import com.watabou.noosa.SkinnedBlock;
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import com.watabou.noosa.ui.Component;
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@@ -39,12 +41,22 @@ public class Archs extends Component {
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@Override
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protected void createChildren() {
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arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG );
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arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG ){
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@Override
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protected NoosaScript script() {
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return NoosaScriptNoLighting.get();
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}
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};
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arcsBg.autoAdjust = true;
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arcsBg.offsetTo( 0, offsB );
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add( arcsBg );
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arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG );
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arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG ){
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@Override
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protected NoosaScript script() {
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return NoosaScriptNoLighting.get();
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}
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};
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arcsFg.autoAdjust = true;
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arcsFg.offsetTo( 0, offsF );
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add( arcsFg );
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