v0.3.0c: cleaned up TODOs

This commit is contained in:
Evan Debenham
2015-06-03 20:43:41 -04:00
parent 85a907d14e
commit 6efa4694b8
6 changed files with 1 additions and 23 deletions
@@ -17,33 +17,16 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
import java.util.ArrayList;
//TODO: final balancing choices
public class WandOfMagicMissile extends Wand {
public static final String AC_DISENCHANT = "DISENCHANT";
{
name = "Wand of Magic Missile";
image = ItemSpriteSheet.WAND_MAGIC_MISSILE;
@@ -53,7 +36,7 @@ public class WandOfMagicMissile extends Wand {
protected void onZap( Ballistica bolt ) {
Char ch = Actor.findChar( bolt.collisionPos );
if (ch != null) {
if (ch != null) {
int level = level();
@@ -33,7 +33,6 @@ public class WandOfVenom extends Wand {
@Override
protected void fx(Ballistica bolt, Callback callback) {
//TODO: final visuals
MagicMissile.poison(curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback);
Sample.INSTANCE.play(Assets.SND_ZAP);
}