v0.3.0c: cleaned up TODOs
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@@ -128,7 +128,6 @@ public class CavesBossLevel extends Level {
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Painter.fill( this, ROOM_LEFT, ROOM_TOP + 1,
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ROOM_RIGHT - ROOM_LEFT + 1, ROOM_BOTTOM - ROOM_TOP, Terrain.EMPTY );
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//TODO Trap refactor
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Painter.fill( this, ROOM_LEFT, ROOM_TOP,
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ROOM_RIGHT - ROOM_LEFT + 1, 1, Terrain.INACTIVE_TRAP );
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@@ -118,7 +118,6 @@ public class Terrain {
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}
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};
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//TODO: everything that touches this needs new trap logic
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public static int discover( int terr ) {
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switch (terr) {
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case SECRET_DOOR:
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@@ -26,7 +26,6 @@ public abstract class Trap implements Bundlable {
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return this;
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}
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//TODO: fade-in effect here?
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public Trap reveal() {
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visible = true;
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if (sprite != null) {
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