v3.3.3: updated changelog and version for v3.3.3 release
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@@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 886
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appVersionName = '3.3.2'
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appVersionCode = 887
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appVersionName = '3.3.3'
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appJavaCompatibility = JavaVersion.VERSION_11
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@@ -85,10 +85,16 @@ public class v3_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("v3.3.2", false, null);
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changes = new ChangeInfo("v3.3.3 & v3.3.2", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), "v3.3.3",
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"v3.3.3 is a quick followup patch to fix one serious bug introduced in v3.3.2, sorry for the trouble!\n\n" +
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"Fixed the following bugs:\n" +
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"**Caused by v3.3.2:**\n" +
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"**-** Crashes caused by resurrection via unblessed ankh while holding a skeleton key."));
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changes.addButton( new ChangeButton(new Image(new ImpSprite()), "Quest Tester Area Progress",
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"Happy New Year Everyone!\n\n" +
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"I've made some progress over the holidays on the new quest tester area. It's now entirely generated by the game's levelgen system, whereas the previous iteration was mostly hardcoded.\n\n" +
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