v3.2.2: moved pixel scale getters to deviceCompat

This commit is contained in:
Evan Debenham
2025-08-22 11:21:09 -04:00
parent 22fb116254
commit 701498a8e8
3 changed files with 15 additions and 4 deletions

View File

@@ -67,4 +67,15 @@ public class DeviceCompat {
return result;
}
//some devices (macOS mainly) report virtual pixels to Shattered, but sometimes we want real pixel precision
//this returns the number of real pixels per virtual pixel in the X dimension...
public static float getRealPixelScaleX(){
return (Gdx.graphics.getBackBufferWidth() / (float)Game.width );
}
//...and in the Y dimension
public static float getRealPixelScaleY(){
return ((Gdx.graphics.getBackBufferHeight()-Game.bottomInset) / (float)Game.height );
}
}