v0.4.0: added the ability for weapons to give DR, gave it to quarterstaff
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@@ -296,11 +296,13 @@ public class Hero extends Char {
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@Override
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public int dr() {
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int dr = belongings.armor != null ? Math.max( belongings.armor.DR(), 0 ) : 0;
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Barkskin barkskin = buff( Barkskin.class );
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if (barkskin != null) {
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dr += barkskin.level();
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}
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int dr = 0;
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Barkskin bark = buff(Barkskin.class);
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if (belongings.armor != null) dr += Math.max( belongings.armor.DR(), 0);
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if (belongings.weapon != null) dr += Math.max( belongings.weapon.defenceFactor( this ), 0 );
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if (bark != null) dr += bark.level();
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return dr;
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}
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