diff --git a/core/src/main/assets/sprites/cleric.png b/core/src/main/assets/sprites/cleric.png index c93ccc241..ae955dfc2 100644 Binary files a/core/src/main/assets/sprites/cleric.png and b/core/src/main/assets/sprites/cleric.png differ diff --git a/core/src/main/assets/sprites/items.png b/core/src/main/assets/sprites/items.png index b21befd14..4b632f66d 100644 Binary files a/core/src/main/assets/sprites/items.png and b/core/src/main/assets/sprites/items.png differ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/SurfaceScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/SurfaceScene.java index 690633c09..441cf7480 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/SurfaceScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/SurfaceScene.java @@ -413,6 +413,7 @@ public class SurfaceScene extends PixelScene { public Avatar( HeroClass cl ) { super( Assets.Sprites.AVATARS ); + //TODO CLERIC victory sprite frame( new TextureFilm( texture, WIDTH, HEIGHT ).get( cl.ordinal() ) ); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java index c20fa6e8e..57e00a425 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java @@ -376,7 +376,7 @@ public class ItemSpriteSheet { public static final int ARMOR_ROGUE = ARMOR+7; public static final int ARMOR_HUNTRESS = ARMOR+8; public static final int ARMOR_DUELIST = ARMOR+9; - public static final int ARMOR_CLERIC = ARMOR+10; //TODO CLERIC sprite for this + public static final int ARMOR_CLERIC = ARMOR+10; static{ assignItemRect(ARMOR_CLOTH, 15, 12); assignItemRect(ARMOR_LEATHER, 14, 13); @@ -388,7 +388,7 @@ public class ItemSpriteSheet { assignItemRect(ARMOR_ROGUE, 14, 12); assignItemRect(ARMOR_HUNTRESS, 13, 15); assignItemRect(ARMOR_DUELIST, 12, 13); - assignItemRect(ARMOR_CLERIC, 12, 12); + assignItemRect(ARMOR_CLERIC, 13, 14); } //16 free slots