From 704291964891e638c9ab776f629ec32e021b6dac Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 10 Apr 2023 17:27:47 -0400 Subject: [PATCH] v2.0.2: fixed cases of lunge still atking after moving onto a tele trap --- .../shatteredpixeldungeon/items/weapon/melee/Rapier.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Rapier.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Rapier.java index f40250f11..80569995e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Rapier.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Rapier.java @@ -114,7 +114,7 @@ public class Rapier extends MeleeWeapon { hero.pos = dest; Dungeon.level.occupyCell(hero); - if (enemy != null) { + if (enemy != null && hero.canAttack(enemy)) { hero.sprite.attack(enemy.pos, new Callback() { @Override public void call() {