v0.4.1: updated string resources to specify placeholder order
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Evan Debenham
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49a73d3cd5
commit
7084a25b6a
@@ -72,8 +72,8 @@ items.armor.armor.detach_seal=You detach the seal from your armor.
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items.armor.armor.equip_cursed=The armor constricts around you painfully.
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items.armor.armor.identify=You are now familiar enough with your armor to identify it.
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items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor!
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items.armor.armor.curr_absorb=This armor blocks _%d-%d damage_ and requires _%d strength_ to use properly.
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items.armor.armor.avg_absorb=Typically this armor blocks _%d-%d damage_ and requires _%d strength_ to use properly.
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items.armor.armor.curr_absorb=This armor blocks _%1$d-%2$d damage_ and requires _%3$d strength_ to use properly.
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items.armor.armor.avg_absorb=Typically this armor blocks _%1$d-%2$d damage_ and requires _%3$d strength_ to use properly.
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items.armor.armor.too_heavy=Because of your inadequate strength wearing this armor will decrease your ability to move, evade, and defend.
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items.armor.armor.probably_too_heavy=Probably this armor is too heavy for you.
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items.armor.armor.excess_str=Because of your excess strength, you are _more evasive_ while wearing this armor.
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@@ -518,8 +518,8 @@ items.rings.ringofevasion.name=ring of evasion
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items.rings.ringofevasion.desc=This ring obfuscates the true position of the wearer, making them harder to detect and attack. This ring is much stronger while the user remains undetected, and if the user is targeted the power of evasion will slowly fade away, remaining undetected will restore the ring's effectiveness. A degraded ring will instead make the user easier to detect and strike.
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items.rings.ringofforce.name=ring of force
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items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, this ring will deal _%d-%d damage._
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items.rings.ringofforce.typical_avg_dmg=When unarmed, at your current strength, typically this ring will deal _%d-%d damage._
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items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, this ring will deal _%1$d-%2$d damage._
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items.rings.ringofforce.typical_avg_dmg=When unarmed, at your current strength, typically this ring will deal _%1$d-%2$d damage._
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items.rings.ringofforce.desc=This ring enhances the force of the wearer's blows. This extra power is fairly weak when wielding weapons, but an unarmed attack will be made much stronger. A degraded ring will instead weaken the wearer's blows.
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items.rings.ringoffuror.name=ring of furor
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@@ -829,8 +829,8 @@ items.weapon.melee.magesstaff.no=No, I changed my mind
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items.weapon.melee.magesstaff.desc=Crafted by the mage himself, this staff is a one of a kind magical weapon. Rather than having an innate magic in it, this staff is instead imbued with magical energy from a wand, granting it new power.
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items.weapon.melee.magesstaff.no_wand=The staff currently has no magic in it, it must be _imbued with a wand's power_ before it can be used to cast spells.
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items.weapon.melee.meleeweapon.stats_known=This _tier-%d_ melee weapon deals _%d-%d damage_ and requires _%d strength_ to use properly.
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items.weapon.melee.meleeweapon.stats_unknown=Typically this _tier-%d_ melee weapon deals _%d-%d damage_ and requires _%d strength_ to use properly.
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items.weapon.melee.meleeweapon.stats_known=This _tier-%1$d_ melee weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
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items.weapon.melee.meleeweapon.stats_unknown=Typically this _tier-%1$d_ melee weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
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items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you.
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items.weapon.melee.meleeweapon.stats_desc=
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@@ -892,7 +892,7 @@ items.weapon.missiles.incendiarydart.desc=The spike on each of these darts is de
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items.weapon.missiles.javelin.name=javelin
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items.weapon.missiles.javelin.desc=This length of metal is weighted to keep the spike at its tip foremost as it sails through the air.
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items.weapon.missiles.missileweapon.stats=This missile weapon deals _%d-%d damage_ and requires _%d strength_ to use properly.
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items.weapon.missiles.missileweapon.stats=This missile weapon deals _%1$d-%2$d damage_ and requires _%3$d strength_ to use properly.
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items.weapon.missiles.missileweapon.distance=This weapon is designed to be used at a distance, it is much less accurate at melee range.
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items.weapon.missiles.shuriken.name=shuriken
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