From 71451bd1ae5c30cd1be9eb0809d287c900d0b554 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 9 Oct 2025 13:30:47 -0400 Subject: [PATCH] v3.3.0: mobs added on a partial turn now have their time rounded up --- .../shatteredpixeldungeon/scenes/GameScene.java | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java index 6daba590b..4e9d78ee5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java @@ -1141,11 +1141,7 @@ public class GameScene extends PixelScene { } public static void add( Mob mob ) { - Dungeon.level.mobs.add( mob ); - if (scene != null) { - scene.addMobSprite(mob); - Actor.add(mob); - } + add( mob, 0); } public static void addSprite( Mob mob ) { @@ -1154,8 +1150,13 @@ public class GameScene extends PixelScene { public static void add( Mob mob, float delay ) { Dungeon.level.mobs.add( mob ); - scene.addMobSprite( mob ); - Actor.addDelayed( mob, delay ); + //mobs added on partial turns wait until next full turn to act + delay = (float)Math.ceil(Actor.now() + delay) - Actor.now(); + if (scene != null) { + scene.addMobSprite(mob); + Actor.addDelayed(mob, delay); + mob.spendToWhole(); + } } public static void add( EmoIcon icon ) {