v2.4.0: added a check to prevent actor processing after scene change
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@@ -232,6 +232,10 @@ public class Game implements ApplicationListener {
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public static Scene scene() {
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public static Scene scene() {
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return instance.scene;
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return instance.scene;
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}
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}
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public static boolean switchingScene() {
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return instance.requestedReset;
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}
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protected void step() {
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protected void step() {
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@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.watabou.noosa.Game;
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import com.watabou.utils.Bundlable;
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import com.watabou.utils.Bundlable;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.SparseArray;
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import com.watabou.utils.SparseArray;
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@@ -242,7 +243,7 @@ public abstract class Actor implements Bundlable {
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do {
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do {
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current = null;
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current = null;
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if (!interrupted) {
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if (!interrupted && !Game.switchingScene()) {
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float earliest = Float.MAX_VALUE;
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float earliest = Float.MAX_VALUE;
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for (Actor actor : all) {
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for (Actor actor : all) {
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