From 71a2ef256cad9d493d53de926fa6fc2133b5dcc7 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 7 Aug 2024 12:36:31 -0400 Subject: [PATCH] v2.5.0: buffed the expose weakness talent --- core/src/main/assets/messages/actors/actors.properties | 2 +- .../actors/hero/abilities/duelist/Feint.java | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 02741526a..87f261962 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -948,7 +948,7 @@ actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental st actors.hero.talent.feigned_retreat.title=feigned retreat actors.hero.talent.feigned_retreat.desc=_+1:_ If an enemy attacks the Duelist's afterimage, she gains _2 turns_ of haste.\n\n_+2:_ If an enemy attacks the Duelist's afterimage, she gains _4 turns_ of haste.\n\n_+3:_ If an enemy attacks the Duelist's afterimage, she gains _6 turns_ of haste.\n\n_+4:_ If an enemy attacks the Duelist's afterimage, she gains _8 turns_ of haste. actors.hero.talent.expose_weakness.title=expose weakness -actors.hero.talent.expose_weakness.desc=_+1:_ Enemies that attack the Duelist's afterimage become vulnerable for _2 turns_.\n\n_+2:_ Enemies that attack the Duelist's afterimage become vulnerable for _4 turns_.\n\n_+3:_ Enemies that attack the Duelist's afterimage become vulnerable for _6 turns_.\n\n_+4:_ Enemies that attack the Duelist's afterimage become vulnerable for _8 turns_. +actors.hero.talent.expose_weakness.desc=_+1:_ Enemies that attack the Duelist's afterimage become weak and vulnerable for _2 turns_.\n\n_+2:_ Enemies that attack the Duelist's afterimage become weak and vulnerable for _4 turns_.\n\n_+3:_ Enemies that attack the Duelist's afterimage become weak and vulnerable for _6 turns_.\n\n_+4:_ Enemies that attack the Duelist's afterimage become weak and vulnerable for _8 turns_. actors.hero.talent.counter_ability.title=counter ability actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/Feint.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/Feint.java index f61ecaad8..1968e4f98 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/Feint.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/Feint.java @@ -31,6 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Haste; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vulnerable; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility; @@ -197,6 +198,7 @@ public class Feint extends ArmorAbility { } if (Dungeon.hero.hasTalent(Talent.EXPOSE_WEAKNESS)) { Buff.prolong(enemy, Vulnerable.class, 2f * Dungeon.hero.pointsInTalent(Talent.EXPOSE_WEAKNESS)); + Buff.prolong(enemy, Weakness.class, 2f * Dungeon.hero.pointsInTalent(Talent.EXPOSE_WEAKNESS)); } if (Dungeon.hero.hasTalent(Talent.COUNTER_ABILITY)) { Buff.prolong(Dungeon.hero, Talent.CounterAbilityTacker.class, 3f);