v0.3.4: updated translations

This commit is contained in:
Evan Debenham
2016-02-01 20:04:39 -05:00
committed by Evan Debenham
parent 8797b380db
commit 71c16e5e8c
36 changed files with 400 additions and 344 deletions
@@ -6,6 +6,8 @@ scenes.amuletscene.text=Endlich hältst du das Amulett von Yendor in deinen Hän
scenes.badgesscene.title=Deine Abzeichen
# scenes.changesscene.title=Recent Changes
scenes.gamescene.welcome=Willkommen auf Ebene %d des Pixel Dungeon\!
scenes.gamescene.welcome_back=Willkommen zurück auf Ebene %d des Pixel Dungeon\!
scenes.gamescene.chasm=Die Schritte hallen durch den Dungeon.
@@ -41,11 +43,16 @@ scenes.startscene.yes=Ja, neues Spiel starten
scenes.startscene.no=Nein, zum Hauptmenü zurückkehren
scenes.startscene.unlock=Um die Jägerin freizuschalten,\nbesiege den Boss auf Ebene 15
scenes.startscene.need_to_win=Um Herausforderungen freizuschalten, schließe das Spiel mit einer beliebigen Charakterklasse ab.
scenes.surfacesscene.exit=Game Over
# scenes.surfacescene.exit=Game Over
scenes.titlescene.play=Spielen
scenes.titlescene.rankings=Platzierungen
scenes.titlescene.badges=Auszeichnungen
scenes.titlescene.about=Über
#scenes.welcomescene.=
# scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, levels, items, and traps\!\n\nEach run is a new challenging experience, but be careful, death is permanent\!\n\nHappy Dungeoneering\!
#scenes.welcomescene.update_msg=Look at that, a brand new update page, pretty!\n\nAt this stage there are a few refinements left to be made to the language selection ui and then all the code support for translation will be done.\n\nWe are very close to first release! My goal is to have 0.3.4 released by the end of the week!\n\nWe can make further translation improvements/fixes through patches.
# scenes.welcomescene.what_msg=It seems that your current saves are from a future version of Shattered Pixel Dungeon\!\n\nTread with caution\! Your saves may contain things which don't exist in this version, this could cause some very weird errors to occur.
# scenes.welcomescene.continue=Continue
# scenes.welcomescene.changelist=Changelist