v0.3.4: updated translations

This commit is contained in:
Evan Debenham
2016-02-01 20:04:39 -05:00
committed by Evan Debenham
parent 8797b380db
commit 71c16e5e8c
36 changed files with 400 additions and 344 deletions
@@ -6,6 +6,8 @@ scenes.amuletscene.text=L'Amulette de Yendor\! Vous la tenez enfin. Ses pouvoirs
scenes.badgesscene.title=Vos badges
# scenes.changesscene.title=Recent Changes
scenes.gamescene.welcome=Bienvenue au niveau %d de Pixel Dungeon
scenes.gamescene.welcome_back=Bon retour au niveau %d de Pixel Dungeon
scenes.gamescene.chasm=L’Écho de vos pas résonne à travers le donjon
@@ -41,11 +43,16 @@ scenes.startscene.yes=Oui, recommencer
scenes.startscene.no=Non, revenir au menu principal
scenes.startscene.unlock=Pour débloquer la Chasseresse,\nTuez le boss du niveau 15.
scenes.startscene.need_to_win=Pour débloquer les Challenges, terminer le jeu avec avec n'importe quelle classe
scenes.surfacesscene.exit=Partie Terminée
# scenes.surfacescene.exit=Game Over
scenes.titlescene.play=Jouer
scenes.titlescene.rankings=Classement
scenes.titlescene.badges=Badges
scenes.titlescene.about=A propos
#scenes.welcomescene.=
# scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, levels, items, and traps\!\n\nEach run is a new challenging experience, but be careful, death is permanent\!\n\nHappy Dungeoneering\!
#scenes.welcomescene.update_msg=Look at that, a brand new update page, pretty!\n\nAt this stage there are a few refinements left to be made to the language selection ui and then all the code support for translation will be done.\n\nWe are very close to first release! My goal is to have 0.3.4 released by the end of the week!\n\nWe can make further translation improvements/fixes through patches.
# scenes.welcomescene.what_msg=It seems that your current saves are from a future version of Shattered Pixel Dungeon\!\n\nTread with caution\! Your saves may contain things which don't exist in this version, this could cause some very weird errors to occur.
# scenes.welcomescene.continue=Continue
# scenes.welcomescene.changelist=Changelist