v0.3.4: updated translations

This commit is contained in:
Evan Debenham
2016-02-01 20:04:39 -05:00
committed by Evan Debenham
parent 8797b380db
commit 71c16e5e8c
36 changed files with 400 additions and 344 deletions
@@ -6,6 +6,8 @@ scenes.amuletscene.text=W końcu masz go w swoich rękach. Amulet Yendoru. Wykor
scenes.badgesscene.title=Twoje odznaki
# scenes.changesscene.title=Recent Changes
scenes.gamescene.welcome=Witaj na poziomie %d Pixel Dungeon\!
scenes.gamescene.welcome_back=Witaj z powrotem na poziomie %d Pixel Dungeon\!
scenes.gamescene.chasm=Twoje kroki rozbrzmiewają głębokim echem.
@@ -41,11 +43,16 @@ scenes.startscene.yes=Tak, rozpocznij nową grę.
scenes.startscene.no=Nie, wróć do menu głównego.
scenes.startscene.unlock=Aby odblokować Łowczynię,\nzabij bossa na poziomie 15.
scenes.startscene.need_to_win=Aby odblokować wyzwania, wygraj grę dowolną profesją postaci.
scenes.surfacesscene.exit=Koniec gry
# scenes.surfacescene.exit=Game Over
scenes.titlescene.play=Graj
scenes.titlescene.rankings=Rankingi
scenes.titlescene.badges=Odznaki
scenes.titlescene.about=O grze
#scenes.welcomescene.=
# scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, levels, items, and traps\!\n\nEach run is a new challenging experience, but be careful, death is permanent\!\n\nHappy Dungeoneering\!
#scenes.welcomescene.update_msg=Look at that, a brand new update page, pretty!\n\nAt this stage there are a few refinements left to be made to the language selection ui and then all the code support for translation will be done.\n\nWe are very close to first release! My goal is to have 0.3.4 released by the end of the week!\n\nWe can make further translation improvements/fixes through patches.
# scenes.welcomescene.what_msg=It seems that your current saves are from a future version of Shattered Pixel Dungeon\!\n\nTread with caution\! Your saves may contain things which don't exist in this version, this could cause some very weird errors to occur.
# scenes.welcomescene.continue=Continue
# scenes.welcomescene.changelist=Changelist