From 71c7c264ac8029862a824beb4e27c1313adeb844 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 28 Aug 2016 21:45:00 -0400 Subject: [PATCH] v0.4.2: increased priority of game logic thread to 1 below UI thread --- .../shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java index cfc124a9b..bf54fd715 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java @@ -419,7 +419,7 @@ public class GameScene extends PixelScene { } }; //if cpu time is limited, game should prefer drawing the current frame - t.setPriority(Thread.MIN_PRIORITY); + t.setPriority(Thread.NORM_PRIORITY-1); t.start(); }