v0.3.2: reworked the warlock subclass

This commit is contained in:
Evan Debenham
2015-09-23 21:52:33 -04:00
parent 5f09d23ea0
commit 71f65ec31a
16 changed files with 108 additions and 29 deletions
@@ -127,10 +127,6 @@ public class Hunger extends Buff implements Hero.Doom {
}
public void satisfy( float energy ) {
if (((Hero) target).subClass == HeroSubClass.WARLOCK){
Buff.affect( target, ScrollOfRecharging.Recharging.class, energy/50f);
return;
}
Artifact.ArtifactBuff buff = target.buff( HornOfPlenty.hornRecharge.class );
if (buff != null && buff.isCursed()){
@@ -142,17 +138,6 @@ public class Hunger extends Buff implements Hero.Doom {
reduceHunger( energy );
}
public void consumeSoul( float energy ){
if (level >= STARVING)
energy *= 1.33f;
else if (level < HUNGRY)
energy *= 0.67f;
if (!Dungeon.isChallenged(Challenges.NO_FOOD))
reduceHunger( energy );
}
//directly interacts with hunger, no checks.
public void reduceHunger( float energy ) {
@@ -0,0 +1,61 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
public class SoulMark extends FlavourBuff {
public static final float DURATION = 50f;
{
type = buffType.NEGATIVE;
}
@Override
public int icon() {
return BuffIndicator.CORRUPT;
}
@Override
public String toString() {
return "Soul Marked";
}
@Override
public boolean attachTo(Char target) {
if (super.attachTo(target) && target.sprite != null){
target.sprite.emitter().burst(ShadowParticle.UP, 10);
return true;
} else
return false;
}
@Override
public String desc() {
return "The warlock has tapped into the soul of this creature. " +
"He will heal and satisfy his hunger as it takes physical damage.\n" +
"\n" +
"This mark will last for " + dispTurns() + ".";
}
}