v0.3.2: reworked the warlock subclass
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@@ -34,8 +34,8 @@ public enum HeroSubClass {
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"significantly increasing his damage output." ),
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WARLOCK( "warlock",
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"Normal food grants the _Warlock_ additional wand recharge, but does not satisfy his hunger. " +
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"Instead, after killing an enemy, he consumes its soul to heal his wounds and satisfy hunger." ),
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"When using wands on an enemy, the _Warlock_ has a chance to mark their soul. " +
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"Marked enemies will heal him and restore his hunger whenever they take physical damage."),
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BATTLEMAGE( "battlemage",
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"When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand " +
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"his staff is imbued with. His staff will also gain charge through combat." ),
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