v0.3.2: reworked the warlock subclass
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@@ -64,6 +64,7 @@ public class WandOfLightning extends Wand {
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int max = Math.round(10 + (level * level / 4f));
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for (Char ch : affected){
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processSoulMark(ch, chargesPerCast());
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ch.damage(Math.round(Random.NormalIntRange(min, max) * multipler), LightningTrap.LIGHTNING);
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if (ch == Dungeon.hero) Camera.main.shake( 2, 0.3f );
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