v0.3.2: reworked the warlock subclass
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@@ -84,7 +84,8 @@ public class WandOfPrismaticLight extends Wand {
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protected void onZap(Ballistica beam) {
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Char ch = Actor.findChar(beam.collisionPos);
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if (ch != null){
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affectTarget(ch);
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processSoulMark(ch, chargesPerCast());
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affectTarget(ch);
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}
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affectMap(beam);
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