v3.1.0: final tweak to inventory BG colors, slightly re-brightened red
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@@ -88,8 +88,8 @@ public class InventorySlot extends ItemSlot {
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bg.resetColor();
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bg.resetColor();
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if (item.cursed && item.cursedKnown) {
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if (item.cursed && item.cursedKnown) {
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bg.ra = +0.3f;
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bg.ra = +0.3f;
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bg.ga = -0.2f;
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bg.ga = -0.15f;
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bg.ba = -0.2f;
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bg.ba = -0.15f;
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} else if (!item.isIdentified()) {
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} else if (!item.isIdentified()) {
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if ((item instanceof EquipableItem || item instanceof Wand) && item.cursedKnown){
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if ((item instanceof EquipableItem || item instanceof Wand) && item.cursedKnown){
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bg.ba = +0.3f;
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bg.ba = +0.3f;
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@@ -485,8 +485,8 @@ public class WndRanking extends WndTabbed {
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slot.item( item );
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slot.item( item );
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if (item.cursed && item.cursedKnown) {
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if (item.cursed && item.cursedKnown) {
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bg.ra = +0.3f;
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bg.ra = +0.3f;
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bg.ga = -0.2f;
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bg.ga = -0.15f;
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bg.ba = -0.2f;
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bg.ba = -0.15f;
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} else if (!item.isIdentified()) {
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} else if (!item.isIdentified()) {
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if ((item instanceof EquipableItem || item instanceof Wand) && item.cursedKnown){
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if ((item instanceof EquipableItem || item instanceof Wand) && item.cursedKnown){
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bg.ba = +0.3f;
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bg.ba = +0.3f;
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