v0.2.4: made potions susceptible to cold, refactored a bit of buff logic.
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@@ -17,6 +17,7 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.potions;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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@@ -31,16 +32,16 @@ public class PotionOfToxicGas extends Potion {
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}
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@Override
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protected void shatter( int cell ) {
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setKnown();
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splash( cell );
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Sample.INSTANCE.play( Assets.SND_SHATTER );
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ToxicGas gas = Blob.seed( cell, 1000, ToxicGas.class );
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Actor.add( gas );
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GameScene.add( gas );
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public void shatter( int cell ) {
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if (Dungeon.visible[cell]) {
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setKnown();
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splash( cell );
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Sample.INSTANCE.play( Assets.SND_SHATTER );
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}
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GameScene.add( Blob.seed( cell, 1000, ToxicGas.class ) );
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}
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@Override
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