v0.2.3e: corrected error in new pirahna logic
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@@ -59,6 +59,7 @@ public class Piranha extends Mob {
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} else {
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} else {
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//this causes pirahna to move away when a door is closed on them.
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//this causes pirahna to move away when a door is closed on them.
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Dungeon.level.updateFieldOfView( this );
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Dungeon.level.updateFieldOfView( this );
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enemy = chooseEnemy();
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if (state == this.HUNTING && !(enemy.isAlive() && Level.fieldOfView[enemy.pos] && enemy.invisible <= 0)){
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if (state == this.HUNTING && !(enemy.isAlive() && Level.fieldOfView[enemy.pos] && enemy.invisible <= 0)){
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state = this.WANDERING;
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state = this.WANDERING;
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int oldPos = pos;
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int oldPos = pos;
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