v0.9.4: overhauled text input, now multiplatform using libGDX textField
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@@ -56,11 +56,6 @@ public class IOSPlatformSupport extends PlatformSupport {
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return !test.getFlags().contains(SCNetworkReachabilityFlags.IsWWAN);
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}
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@Override
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public void promptTextInput(String title, String hintText, int maxLen, boolean multiLine, String posTxt, String negTxt, TextCallback callback) {
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//TODO need multiplat text input, this does nothing atm!
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}
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public void vibrate( int millis ){
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//gives a short vibrate on iPhone 6+, no vibration otherwise
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AudioServices.playSystemSound(1520);
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