v2.0.0: added a safety check to Monk Energy gain
This commit is contained in:
@@ -134,6 +134,8 @@ public class MonkEnergy extends Buff implements ActionIndicator.Action {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void gainEnergy(Mob enemy ){
|
public void gainEnergy(Mob enemy ){
|
||||||
|
if (target == null) return;
|
||||||
|
|
||||||
if (target.buff(LockedFloor.class) != null && !target.buff(LockedFloor.class).regenOn()){
|
if (target.buff(LockedFloor.class) != null && !target.buff(LockedFloor.class).regenOn()){
|
||||||
return; //to prevent farming boss minions
|
return; //to prevent farming boss minions
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user