From 734b405421490adb263e529473974e1c343b6905 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 21 Feb 2025 12:41:09 -0500 Subject: [PATCH] v3.0.0: fixed radiance not actually stunning for 3 turns --- .../shatteredpixeldungeon/actors/hero/spells/Radiance.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java index aa82dcb18..e5452dff8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java @@ -69,8 +69,7 @@ public class Radiance extends ClericSpell { if (mob.alignment != Char.Alignment.ALLY && Dungeon.level.heroFOV[mob.pos]) { Buff.affect(mob, GuidingLight.Illuminated.class); Buff.affect(mob, GuidingLight.WasIlluminatedTracker.class); - //exactly enough to delay them by 1 turn after the casting - Buff.affect(mob, Paralysis.class, mob.cooldown()+1f); + Buff.affect(mob, Paralysis.class, 3f); } }