v0.8.1: Design improvements to DM-300:

- The fight now starts when a player approaches a pylon, not when they leave the entrance
- Increased the speed/intensity of the environment spark particle effects
- Made several changes to DM-300's dialogue, and swapped the current hint for a new one
The goal of these changes is to make the goals of the fight more intuitive
This commit is contained in:
Evan Debenham
2020-05-09 19:31:00 -04:00
parent b369cf28ea
commit 740e4f64ae
3 changed files with 46 additions and 23 deletions
@@ -511,11 +511,11 @@ actors.mobs.newdm300.notice=UNAUTHORIZED PERSONNEL DETECTED!
actors.mobs.newdm300.shield=DM-300 pulls power from the exposed wires and shields itself!
actors.mobs.newdm300.vent=DM-300 fires a jet of toxic exhaust!
actors.mobs.newdm300.rocks=DM-300 slams the ground, loosening rocks from the ceiling!
actors.mobs.newdm300.charging=SUSTAINING DAMAGE! CHARGING FROM POWER PYLON...
actors.mobs.newdm300.charging_hint=Sparks erupt all around you! They seem to be gravitating somewhere...
actors.mobs.newdm300.supercharged=SUPERCHARGE COMPLETE, OPERATING AT 200% POWER!
actors.mobs.newdm300.charge_lost=POWER GRID DAMAGED, REVERTING TO LOCAL POWER!
actors.mobs.newdm300.pylons_destroyed=ALERT, INSTABILITY DETECTED IN POWER GRID!
actors.mobs.newdm300.charging=SUSTAINING DAMAGE! ACTIVATING POWER PYLON!
actors.mobs.newdm300.charging_hint=DM-300 is invulnerable while it is being energized by a pylon!
actors.mobs.newdm300.supercharged=DESTROY! DESTROY! DESTROY!
actors.mobs.newdm300.charge_lost=PYLON DESTROYED! REVERTING TO LOCAL POWER!
actors.mobs.newdm300.pylons_destroyed=ALERT! INSTABILITY DETECTED IN POWER GRID!
actors.mobs.newdm300.rankings_desc=Crushed by the DM-300
actors.mobs.newdm300.def_verb=blocked
actors.mobs.newdm300.defeated=CRITICAL DAMAGE! ATTEMPTING SHUTDO-