v0.4.0: fixed an alignment issue in tengu level logic
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@@ -181,7 +181,7 @@ public class PrisonBossLevel extends Level {
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//hero finishes the maze
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else if (state == State.MAZE
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&& ((Room)new Room().set(4, 1, 7, 4)).inside(cell)){
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&& ((Room)new Room().set(4, 0, 7, 4)).inside(cell)){
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progress();
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}
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}
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