v0.2.3: implemented Unstable Spellbook upgrade logic

This commit is contained in:
Evan Debenham
2014-11-27 17:14:35 -05:00
parent 3043e88979
commit 7532ad91cb
3 changed files with 91 additions and 13 deletions
@@ -1,20 +1,30 @@
package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.Collections;
/**
* Created by debenhame on 26/11/2014.
*/
public class UnstableSpellbook extends Artifact {
//TODO: add levelling logic, polish, bugfixes
//TODO: add display logic
{
name = "unstable spellbook";
@@ -28,28 +38,57 @@ public class UnstableSpellbook extends Artifact {
}
public static final String AC_READ = "READ";
public static final String AC_ADD = "ADD";
private final ArrayList<String> scrolls = new ArrayList<String>();
protected String inventoryTitle = "Select a scroll";
protected WndBag.Mode mode = WndBag.Mode.SCROLL;
public UnstableSpellbook() {
super();
Class<?>[] scrollClasses = Generator.Category.SCROLL.classes;
float[] probs = Generator.Category.SCROLL.probs;
int i = Random.chances(probs);
while (i != -1){
scrolls.add(scrollClasses[i].getSimpleName());
probs[i] = 0;
i = Random.chances(probs);
};
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && charge > 0)
actions.add(AC_READ);
if (level < levelCap )
actions.add(AC_ADD);
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_READ)) {
charge --;
Scroll scroll = null;
do {
scroll = (Scroll) Generator.random(Generator.Category.SCROLL);
} while (scroll != null && scroll instanceof ScrollOfPsionicBlast);
if (hero.buff( Blindness.class ) != null) GLog.w("You cannot read from the book while blinded.");
else {
charge--;
//TODO: prevent scrolls from being IDed here, consider merging functionality with potion's ownedByFruit if possible.
scroll.execute(hero, AC_READ);
Scroll scroll;
do {
scroll = (Scroll) Generator.random(Generator.Category.SCROLL);
} while (scroll != null && scroll instanceof ScrollOfPsionicBlast);
scroll.ownedByBook = true;
scroll.execute(hero, AC_READ);
}
} else if (action.equals( AC_ADD )) {
GameScene.selectItem(itemSelector, mode, inventoryTitle);
} else
super.execute( hero, action );
}
@@ -62,6 +101,11 @@ public class UnstableSpellbook extends Artifact {
@Override
public Item upgrade() {
chargeCap = (int)((level*0.4)+1);
//for artifact transmutation.
if (scrolls.size() > (levelCap-level))
scrolls.remove(0);
return super.upgrade();
}
@@ -72,17 +116,21 @@ public class UnstableSpellbook extends Artifact {
//needs to bundle chargecap as it is dynamic.
private static final String CHARGECAP = "chargecap";
private static final String SCROLLS = "scrolls";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put( CHARGECAP, chargeCap );
bundle.put( SCROLLS, scrolls.toArray(new String[scrolls.size()]);
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
chargeCap = bundle.getInt( CHARGECAP );
scrolls.clear();
Collections.addAll(scrolls, bundle.getStringArray(SCROLLS));
}
public class bookRecharge extends ArtifactBuff{
@@ -109,5 +157,30 @@ public class UnstableSpellbook extends Artifact {
}
}
protected WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect(Item item) {
if (item != null && item instanceof Scroll && item.isIdentified()){
String scroll = item.getClass().getSimpleName();
Hero hero = Dungeon.hero;
for (int i = 0; ( i <= 1 && i < scrolls.size() ); i++){
if (scrolls.get(i).equals(scroll)){
hero.sprite.operate( hero.pos );
hero.busy();
hero.spend( 2f );
Sample.INSTANCE.play(Assets.SND_BURNING);
scrolls.remove(i);
item.detach(hero.belongings.backpack);
upgrade();
GLog.i("You infuse the scroll's energy into the book.");
return;
}
}
if (item != null)
GLog.w("You are unable to add this scroll to the book.");
}
}
};
}