v2.4.2: balance changes:
- buffed provoked anger to 2|3 damage from 1-2|2 dmg - accelerated Duelist max charge gain. caps at lvl 19 from 25 - spin ability dmg boost up to 8+lvl from 6+lvl - runic slash ability base enchant boost up to 300% from 200% - harvest ability bleed up by ~30%, now damages bleed-immune enemies
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@@ -636,7 +636,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 H
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actors.hero.talent.veterans_intuition.title=veteran's intuition
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actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_.
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actors.hero.talent.provoked_anger.title=provoked anger
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actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_.
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actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _3 bonus damage_.
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actors.hero.talent.iron_will.title=iron will
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actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
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actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will grant its shielding benefit without the broken seal.
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@@ -1809,8 +1809,8 @@ items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum
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items.weapon.melee.sickle.name=sickle
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items.weapon.melee.sickle.stats_desc=This is a rather inaccurate weapon.
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items.weapon.melee.sickle.ability_name=harvest
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items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead.
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items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead.
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items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage._ This damage is applied as bleeding if the target isn't immune.
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items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage._ This damage is applied as bleeding if the target isn't immune.
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items.weapon.melee.sickle.desc=A handheld farming tool that can double as a strong but unwieldy weapon.
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items.weapon.melee.spear.name=spear
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@@ -1838,8 +1838,8 @@ items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow
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items.weapon.melee.warscythe.name=war scythe
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items.weapon.melee.warscythe.stats_desc=This is a rather inaccurate weapon.
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items.weapon.melee.warscythe.ability_name=harvest
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items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead.
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items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead.
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items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage._ This damage is applied as bleeding if the target isn't immune.
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items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage._ This damage is applied as bleeding if the target isn't immune.
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items.weapon.melee.warscythe.desc=This large and unwieldy tool has been reinforced to make it better at cutting foes than crops.
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items.weapon.melee.whip.name=whip
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