v0.9.1b: removed unnecessary tinting for shadows buff

This commit is contained in:
Evan Debenham
2020-12-23 19:42:56 -05:00
parent 15a51d4254
commit 760f66e4fe
@@ -27,7 +27,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.watabou.noosa.Image;
import com.watabou.noosa.audio.Sample; import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle; import com.watabou.utils.Bundle;
@@ -41,11 +40,6 @@ public class Shadows extends Invisibility {
announced = false; announced = false;
} }
@Override
public void tintIcon(Image icon) {
icon.hardlight(1f, 1f, 0.3f);
}
@Override @Override
public void storeInBundle( Bundle bundle ) { public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle ); super.storeInBundle( bundle );