v3.0.0: bare impl for priest and paladin, no actual functionality yet

This commit is contained in:
Evan Debenham
2024-11-19 12:07:42 -05:00
parent ef81846d0b
commit 767f886ab2
7 changed files with 41 additions and 2 deletions
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@@ -668,6 +668,12 @@ actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons
actors.hero.herosubclass.monk=monk
actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities.
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to clear statuses and restore wand & artifact charge
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with wands or artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
##talents
actors.hero.talent$provokedangertracker.name=provoked anger
@@ -1044,6 +1050,20 @@ actors.hero.talent.clerict3a.desc=TODO
actors.hero.talent.clerict3b.title=TODO
actors.hero.talent.clerict3b.desc=TODO
actors.hero.talent.priestt3a.title=TODO
actors.hero.talent.priestt3a.desc=TODO
actors.hero.talent.priestt3b.title=TODO
actors.hero.talent.priestt3b.desc=TODO
actors.hero.talent.priestt3c.title=TODO
actors.hero.talent.priestt3c.desc=TODO
actors.hero.talent.paladint3a.title=TODO
actors.hero.talent.paladint3a.desc=TODO
actors.hero.talent.paladint3b.title=TODO
actors.hero.talent.paladint3b.desc=TODO
actors.hero.talent.paladint3c.title=TODO
actors.hero.talent.paladint3c.desc=TODO
#universal
actors.hero.talent.heroic_energy.title=heroic energy