v0.6.1a: fixed enemy sprites sometimes not visually dieing

This commit is contained in:
Evan Debenham
2017-08-17 18:17:06 -04:00
parent 82f83a7c37
commit 769bdc298c
@@ -161,7 +161,9 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
} }
public void idle() { public void idle() {
play( idle ); if (curAnim != die) {
play(idle);
}
} }
public void move( int from, int to ) { public void move( int from, int to ) {