v0.6.1a: fixed enemy sprites sometimes not visually dieing
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@@ -161,7 +161,9 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
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}
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}
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public void idle() {
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public void idle() {
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play( idle );
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if (curAnim != die) {
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play(idle);
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}
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}
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}
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public void move( int from, int to ) {
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public void move( int from, int to ) {
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