v2.0.0: fixed a bit of missing text in monk abilities
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@@ -271,6 +271,7 @@ actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum,
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actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
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actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
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actors.buffs.monkenergy.name=energy
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actors.buffs.monkenergy.name=energy
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actors.buffs.monkenergy.action=Monk Abilities
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actors.buffs.monkenergy.desc=As she defeats enemies, the monk gains energy that she can use on a variety of abilities. Most enemies grant 1 energy when defeated, and the Monk does not lose energy over time.\n\nCurrent energy: %1$d/%2$d.
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actors.buffs.monkenergy.desc=As she defeats enemies, the monk gains energy that she can use on a variety of abilities. Most enemies grant 1 energy when defeated, and the Monk does not lose energy over time.\n\nCurrent energy: %1$d/%2$d.
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actors.buffs.monkenergy.desc_cooldown=The monk has recently used an ability, and must wait before using another.\n\nCurrent cooldown: %d turns.
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actors.buffs.monkenergy.desc_cooldown=The monk has recently used an ability, and must wait before using another.\n\nCurrent cooldown: %d turns.
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actors.buffs.monkenergy$monkability$flurry.name=flurry of blows
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actors.buffs.monkenergy$monkability$flurry.name=flurry of blows
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+1
-1
@@ -208,7 +208,7 @@ public class MonkEnergy extends Buff implements ActionIndicator.Action {
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@Override
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@Override
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public String actionName() {
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public String actionName() {
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return "TODO";
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return Messages.get(this, "action");
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}
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}
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@Override
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@Override
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