v0.3.0: added placeholder sprites for new & reworked wands. All names are WIP.
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@@ -112,18 +112,18 @@ public class ItemSpriteSheet {
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//Row Six: Wands
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public static final int WAND_MAGIC_MISSILE = ROW6+0;
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public static final int WAND_HOLLY = ROW6+1;
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public static final int WAND_YEW = ROW6+2;
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public static final int WAND_EBONY = ROW6+3;
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public static final int WAND_CHERRY = ROW6+4;
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public static final int WAND_TEAK = ROW6+5;
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public static final int WAND_ROWAN = ROW6+6;
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public static final int WAND_WILLOW = ROW6+7;
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public static final int WAND_MAHOGANY = ROW6+8;
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public static final int WAND_BAMBOO = ROW6+9;
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public static final int WAND_PURPLEHEART = ROW6+10;
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public static final int WAND_OAK = ROW6+11;
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public static final int WAND_BIRCH = ROW6+12;
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public static final int WAND_FIREBOLT = ROW6+1;
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public static final int WAND_FROST = ROW6+2;
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public static final int WAND_LIGHTNING = ROW6+3;
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public static final int WAND_DISINTEGRATION = ROW6+4;
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public static final int WAND_PRISMATIC_LIGHT= ROW6+5;
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public static final int WAND_ACID = ROW6+6;
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public static final int WAND_CORRUPTION = ROW6+7;
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public static final int WAND_WARDING = ROW6+8;
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public static final int WAND_REGROWTH = ROW6+9;
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public static final int WAND_SUMMONING = ROW6+10;
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public static final int WAND_AVALANCHE = ROW6+11;
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public static final int WAND_FORCE = ROW6+12;
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//Row Seven: Rings
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public static final int RING_GARNET = ROW7+0;
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