v0.3.4: externalized weapon strings
This commit is contained in:
committed by
Evan Debenham
parent
26b5fd7ac4
commit
77c583b6b1
@@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Random;
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@@ -88,87 +89,49 @@ public class MeleeWeapon extends Weapon {
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@Override
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public String info() {
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String name = name();
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final String p = "\n\n";
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StringBuilder info = new StringBuilder( desc() );
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String quality = levelKnown && level() != 0 ? (level() > 0 ? "upgraded" : "degraded") : "";
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info.append( p );
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info.append( "This " + name + " is " + Utils.indefinite( quality ) );
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info.append( " tier-" + tier + " melee weapon. " );
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String info = desc();
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info += "\n\n" + Messages.get(MeleeWeapon.class, "tier", tier);
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if (levelKnown) {
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int min = min();
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int max = max();
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info.append( "Its average damage is " +
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Math.round((min + (max - min) / 2)*(imbue == Imbue.LIGHT ? 0.7f : (imbue == Imbue.HEAVY ? 1.5f : 1)))
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+ " points per hit. " );
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float dmgfactor = (imbue == Imbue.LIGHT ? 0.7f : imbue == Imbue.HEAVY ? 1.5f : 1);
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info += " " + Messages.get(Weapon.class, "avg_dmg", Math.round((min + (max - min) / 2)*dmgfactor));
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} else {
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int min = minBase();
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int max = maxBase();
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info.append(
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"Its typical average damage is " + (min + (max - min) / 2) + " points per hit " +
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"and usually it requires " + typicalSTR() + " points of strength. " );
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info += " " + Messages.get(MeleeWeapon.class, "unknown", (min + (max - min) / 2), typicalSTR());
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if (typicalSTR() > Dungeon.hero.STR()) {
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info.append( "Probably this weapon is too heavy for you. " );
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info += " " + Messages.get(MeleeWeapon.class, "probably_too_heavy");
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}
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}
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if (DLY != 1f) {
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info.append( "This is a rather " + (DLY < 1f ? "fast" : "slow") );
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if (ACU != 1f) {
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if ((ACU > 1f) == (DLY < 1f)) {
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info.append( " and ");
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} else {
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info.append( " but ");
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}
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info.append( ACU > 1f ? "accurate" : "inaccurate" );
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}
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info.append( " weapon. ");
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} else if (ACU != 1f) {
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info.append( "This is a rather " + (ACU > 1f ? "accurate" : "inaccurate") + " weapon. " );
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}
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switch (imbue) {
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case LIGHT:
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info.append( "It was balanced to be lighter. " );
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info += " " + Messages.get(Weapon.class, "lighter");
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break;
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case HEAVY:
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info.append( "It was balanced to be heavier. " );
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info += " " + Messages.get(Weapon.class, "heavier");
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break;
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case NONE:
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}
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if (enchantment != null) {
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info.append( "It is enchanted." );
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String stats_desc = Messages.get(this, "stats_desc");
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if (!stats_desc.equals("")) info+= "\n\n" + stats_desc;
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if (levelKnown && STR > Dungeon.hero.STR()) {
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info += "\n\n" + Messages.get(Weapon.class, "too_heavy");
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}
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if (cursed && isEquipped( Dungeon.hero )) {
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info += "\n\n" + Messages.get(MeleeWeapon.class, "cursed_worn");
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} else if (cursedKnown && cursed) {
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info += "\n\n" + Messages.get(MeleeWeapon.class, "cursed");
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}
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if (levelKnown && Dungeon.hero.belongings.backpack.items.contains( this )) {
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if (STR > Dungeon.hero.STR()) {
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info.append( p );
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info.append(
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"Because of your inadequate strength the accuracy and speed " +
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"of your attack with this " + name + " is decreased." );
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}
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if (STR < Dungeon.hero.STR()) {
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info.append( p );
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info.append(
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"Because of your excess strength the damage " +
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"of your attack with this " + name + " is increased." );
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}
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}
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if (isEquipped( Dungeon.hero )) {
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info.append( p );
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info.append( "You hold the " + name + " at the ready" +
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(cursed ? ", and because it is cursed, you are powerless to let go." : ".") );
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} else {
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if (cursedKnown && cursed) {
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info.append( p );
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info.append( "You can feel a malevolent magic lurking within the " + name +"." );
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}
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}
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return info.toString();
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return info;
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}
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@Override
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