v0.3.4: externalized weapon strings
This commit is contained in:
committed by
Evan Debenham
parent
26b5fd7ac4
commit
77c583b6b1
@@ -24,6 +24,8 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.MissileSprite;
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@@ -113,14 +115,13 @@ public class Boomerang extends MissileWeapon {
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@Override
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public String desc() {
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String info =
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"Thrown to the enemy this flat curved wooden missile will return to the hands of its thrower.";
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String info = super.desc();
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switch (imbue) {
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case LIGHT:
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info += "\n\nIt was balanced to be lighter. ";
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info += "\n\n" + Messages.get(Weapon.class, "lighter");
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break;
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case HEAVY:
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info += "\n\nIt was balanced to be heavier. ";
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info += "\n\n" + Messages.get(Weapon.class, "heavier");
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break;
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case NONE:
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}
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