v0.3.4: externalized weapon strings

This commit is contained in:
Evan Debenham
2016-01-03 17:52:26 -05:00
committed by Evan Debenham
parent 26b5fd7ac4
commit 77c583b6b1
26 changed files with 134 additions and 291 deletions
@@ -32,18 +32,13 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.watabou.utils.Random;
abstract public class MissileWeapon extends Weapon {
private static final String TXT_MISSILES = "Missile weapon";
private static final String TXT_YES = "Yes, I know what I'm doing";
private static final String TXT_NO = "No, I changed my mind";
private static final String TXT_R_U_SURE =
"Do you really want to equip it as a melee weapon?";
{
stackable = true;
levelKnown = true;
@@ -55,8 +50,8 @@ abstract public class MissileWeapon extends Weapon {
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (hero.heroClass != HeroClass.HUNTRESS && hero.heroClass != HeroClass.ROGUE) {
actions.remove( AC_EQUIP );
actions.remove( AC_EQUIP );
if (!isEquipped( hero )) {
actions.remove( AC_UNEQUIP );
}
return actions;
@@ -114,22 +109,6 @@ abstract public class MissileWeapon extends Weapon {
}
}
@Override
public boolean doEquip( final Hero hero ) {
GameScene.show(
new WndOptions( TXT_MISSILES, TXT_R_U_SURE, TXT_YES, TXT_NO ) {
@Override
protected void onSelect(int index) {
if (index == 0) {
MissileWeapon.super.doEquip( hero );
}
};
}
);
return false;
}
@Override
public Item random() {
return this;
@@ -148,30 +127,16 @@ abstract public class MissileWeapon extends Weapon {
@Override
public String info() {
String name = name();
StringBuilder info = new StringBuilder( desc() );
String info = desc();
info.append( "\n\nAverage damage of this weapon equals to " + (min() + (max() - min()) / 2) + " points per hit. " );
if (Dungeon.hero.belongings.backpack.items.contains( this )) {
if (STR > Dungeon.hero.STR()) {
info.append(
"\n\nBecause of your inadequate strength the accuracy and speed " +
"of your attack with this " + name + " is decreased." );
}
if (STR < Dungeon.hero.STR() && Dungeon.hero.heroClass == HeroClass.HUNTRESS) {
info.append(
"\n\nBecause of your excess strength the damage " +
"of your attack with this " + name + " is increased." );
}
info += "\n\n" + Messages.get( Weapon.class, "avg_dmg",(min() + (max() - min()) / 2));
if (STR > Dungeon.hero.STR()) {
info += Messages.get(Weapon.class, "too_heavy");
}
info.append( "\n\nAs this weapon is designed to be used at a distance, it is much less accurate if used at melee range.");
info += "\n\n" + Messages.get(MissileWeapon.class, "distance");
if (isEquipped( Dungeon.hero )) {
info.append( "\n\nYou hold the " + name + " at the ready." );
}
return info.toString();
return info;
}
}