v0.3.4: externalized weapon strings
This commit is contained in:
committed by
Evan Debenham
parent
26b5fd7ac4
commit
77c583b6b1
@@ -415,13 +415,13 @@ items.armor.glyphs.viscosity$defereddamage.desc=While your armor's glyph has pro
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items.armor.armor.equip_cursed=your %s constricts around you painfully
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items.armor.armor.identify=you are now familiar enough with your %s to identify it. It is %s.
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items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor!
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items.armor.armor.curr_absorb=\n\nThis %s provides damage absorption up to %s points per attack.
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items.armor.armor.avg_absorb=\n\nTypical %s provides damage absorption up to %d points per attack and requires %d points of strength.
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items.armor.armor.too_heavy=\n\nBecause of your inadequate strength wearing this armor will decrease your movement speed and defense skill.
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items.armor.armor.probably_too_heavy=\n\nProbably this armor is too heavy for you.
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items.armor.armor.inscribed=\n\nIt is inscribed with a %s.
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items.armor.armor.cursed_word=\n\nBecause this armor is cursed, you are powerless to remove it.
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items.armor.armor.cursed=\n\nYou can feel a malevolent magic lurking within this armor.
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items.armor.armor.curr_absorb=This armor provides damage absorption up to %d points per attack.
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items.armor.armor.avg_absorb=Typically this armor provides damage absorption up to %d points per attack and requires %d points of strength.
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items.armor.armor.too_heavy=Because of your inadequate strength wearing this armor will decrease your movement speed and defense skill.
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items.armor.armor.probably_too_heavy=Probably this armor is too heavy for you.
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items.armor.armor.inscribed=It is inscribed with a %s.
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items.armor.armor.cursed_worn=Because this armor is cursed, you are powerless to remove it.
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items.armor.armor.cursed=You can feel a malevolent magic lurking within this armor.
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items.armor.armor$glyph.glyph=glyph
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items.armor.armor$glyph.killed=%s killed you...
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items.armor.classarmor.low_hp=Your health is too low!
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@@ -632,9 +632,9 @@ items.rings.ring.unknown_name=%s ring
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items.rings.ring.unknown_desc=This metal band is adorned with a large %s gem that glitters in the darkness. Who knows what effect it has when worn?
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items.rings.ring.known=This is a %s
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items.rings.ring.identify=You are now familiar enough with your %s to identify it. It is %s.
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items.rings.ring.on_finger=\n\nThe %s is on your finger.
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items.rings.ring.on_finger=The %s is on your finger.
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items.rings.ring.cursed_worn=Because it is cursed, you are powerless to remove it.
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items.rings.ring.curse_known=\n\nYou can feel a malevolent magic lurking within the %s.
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items.rings.ring.curse_known=You can feel a malevolent magic lurking within the %s.
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items.rings.ring.unequip_title=Unequip one item
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items.rings.ring.unequip_message=You can only wear two misc items at a time.
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items.rings.ringofaccuracy.name=ring of accuracy
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@@ -743,7 +743,7 @@ items.wands.cursedwand.transmogrify=your wand transmogrifies into a different it
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items.wands.wand.fizzles=your wand fizzles; it must not have enough charge.
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items.wands.wand.self_target=You can't target yourself
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items.wands.wand.identify=You are now familiar with your %s.
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items.wands.wand.cursed=\n\nThis wand is cursed, making its magic chaotic and random.
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items.wands.wand.cursed=This wand is cursed, making its magic chaotic and random.
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items.wands.wand.curse_discover=This %s is cursed!
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items.wands.wand.prompt=Choose a location to zap
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items.wands.wandofblastwave.name=wand of blast wave
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@@ -791,24 +791,72 @@ items.weapon.enchantment.poison.name=venomous %s
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items.weapon.enchantment.shock.name=shocking %s
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items.weapon.enchantment.slow.name=chilling %s
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items.weapon.melee.battleaxe.name=battle axe
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items.weapon.melee.battleaxe.stats_desc=This is a rather accurate weapon.
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items.weapon.melee.battleaxe.desc=The enormous steel head of this battle axe puts considerable heft behind each stroke.
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items.weapon.melee.dagger.name=dagger
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items.weapon.melee.dagger.stats_desc=This is a rather accurate weapon.
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items.weapon.melee.dagger.desc=A simple iron dagger with a well worn wooden handle.
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items.weapon.melee.glaive.name=glaive
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items.weapon.melee.glaive.desc=A polearm consisting of a sword blade on the end of a pole.
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items.weapon.melee.knuckles.name=knuckleduster
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items.weapon.melee.knuckles.stats_desc=This is a rather fast weapon.
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items.weapon.melee.knuckles.desc=A piece of iron shaped to fit around the knuckles.
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items.weapon.melee.longsword.name=longsword
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items.weapon.melee.longsword.desc=This towering blade inflicts heavy damage by investing its heft into every cut.
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items.weapon.melee.mace.name=mace
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#items.weapon.melee.magesstaff.name=
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items.weapon.melee.mace.stats_desc=This is a slightly fast weapon.
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items.weapon.melee.mace.desc=The iron head of this weapon inflicts substantial damage.
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items.weapon.melee.magesstaff.name=mage's staff
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items.weapon.melee.magesstaff.wand=wand
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items.weapon.melee.magesstaff.staff=staff
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items.weapon.melee.magesstaff.prompt=Select a wand to consume
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items.weapon.melee.magesstaff.imbue=You imbue your staff with the %s.
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items.weapon.melee.magesstaff.conflict=The conflicting magics erase the enchantment on your staff.
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items.weapon.melee.magesstaff.id_first=You'll need to identify this wand first.
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items.weapon.melee.magesstaff.cursed=You can't use a cursed wand.
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items.weapon.melee.magesstaff.warning=Are you sure you want to imbue your staff with this wand?\n\nYour staff will inherit the highest level between it and the wand, and all magic currently affecting the staff will be lost.
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items.weapon.melee.magesstaff.yes=Yes, I'm sure.
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items.weapon.melee.magesstaff.no=No, I changed my mind
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items.weapon.melee.magesstaff.desc=Crafted by the mage himself, this extraordinary staff is a one of a kind multi-purpose magical weapon. Rather than having an innate magic in it, this staff is instead imbued with magical energy from a wand, granting it new power.
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items.weapon.melee.meleeweapon.tier=This a tier-%d melee weapon.
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items.weapon.melee.meleeweapon.unknown=Its typical average damage per hit is %d and usually it requires %d points of strength.
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items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you.
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items.weapon.melee.meleeweapon.stats_desc=
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items.weapon.melee.meleeweapon.cursed_worn=Because this weapon is cursed, you are powerless to remove it.
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items.weapon.melee.meleeweapon.cursed=You can feel a malevolent magic lurking within this weapon.
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items.weapon.melee.quarterstaff.name=quarterstaff
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items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
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items.weapon.melee.shortsword.name=short sword
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items.weapon.melee.shortsword.desc=It is indeed quite short, just a few inches longer, than a dagger.
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items.weapon.melee.spear.name=spear
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items.weapon.melee.spear.stats_desc=This is a rather slow weapon.
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items.weapon.melee.spear.desc=A slender wooden rod tipped with sharpened iron.
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items.weapon.melee.sword.name=sword
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items.weapon.melee.sword.desc=The razor-sharp length of steel blade shines reassuringly.
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items.weapon.melee.warhammer.name=war hammer
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items.weapon.melee.warhammer.stats_desc=This is a rather accurate weapon.
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items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow of this towering mass of lead and steel, but only the strongest of adventurers can use it effectively.
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items.weapon.missiles.boomerang.name=boomerang
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items.weapon.missiles.boomerang.desc=Thrown to the enemy this flat curved wooden missile will return to the hands of its thrower.
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items.weapon.missiles.curaredart.name=curare dart
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items.weapon.missiles.curaredart.desc=These little evil darts don't do much damage but they can paralyze the target leaving it helpless and motionless for some time.
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items.weapon.missiles.dart.name=dart
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items.weapon.weapon.missiles.incendiarydart.name=incendiary dart
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items.weapon.missiles.dart.desc=These simple metal spikes are weighted to fly true and sting their prey with a flick of the wrist.
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items.weapon.missiles.incendiarydart.name=incendiary dart
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items.weapon.missiles.incendiarydart.desc=The spike on each of these darts is designed to pin it to its target while the unstable compounds strapped to its length burst into brilliant flames.
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items.weapon.missiles.javelin.name=javelin
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items.weapon.missiles.javelin.desc=This length of metal is weighted to keep the spike at its tip foremost as it sails through the air.
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items.weapon.missiles.missileweapon.distance=This weapon is designed to be used at a distance, it is much less accurate at melee range.
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items.weapon.missiles.shuriken.name=shuriken
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items.weapon.missiles.shuriken.desc=Star-shaped pieces of metal with razor-sharp blades do significant damage when they hit a target. They can be thrown at very high rate.
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items.weapon.missiles.tamahawk.name=tomahawk
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items.weapon.missiles.tamahawk.desc=This throwing axe is not that heavy, but it still requires significant strength to be used effectively.
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items.weapon.weapon.identify=You are now familiar enough with your %s to identify it. It is %s.
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items.weapon.weapon.avg_dmg=Its average damage per hit is %d.
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items.weapon.weapon.too_heavy=Because of your inadequate strength the accuracy and speed of your attack with this weapon will be decreased.
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items.weapon.weapon.incompatible=Interaction of different types of magic has negated the enchantment on this weapon!
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items.weapon.weapon.lighter=It was balanced to be lighter.
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items.weapon.weapon.heavier=It was balanced to be heavier.
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items.amulet.name=amulet of yendor
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items.ankh.name=ankh
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