v0.7.4b: cleaned up a few leftovers from new init logic
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17
android/proguard-rules.pro
vendored
17
android/proguard-rules.pro
vendored
@@ -7,6 +7,7 @@
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# mapping file can be found in core/build/outputs/mapping after running a release build
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-keepattributes SourceFile,LineNumberTable
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# LibGDX stuff
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-dontwarn android.support.**
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-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
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-dontwarn com.badlogic.gdx.utils.GdxBuild
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@@ -14,15 +15,15 @@
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-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
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-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
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<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
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<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
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}
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-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
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boolean contactFilter(long, long);
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void beginContact(long);
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void endContact(long);
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void preSolve(long, long);
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void postSolve(long, long);
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boolean reportFixture(long);
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float reportRayFixture(long, float, float, float, float, float);
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boolean contactFilter(long, long);
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void beginContact(long);
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void endContact(long);
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void preSolve(long, long);
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void postSolve(long, long);
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boolean reportFixture(long);
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float reportRayFixture(long, float, float, float, float, float);
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}
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@@ -21,29 +21,19 @@
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package com.shatteredpixel.shatteredpixeldungeon.android;
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import android.annotation.SuppressLint;
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import android.app.Activity;
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import android.app.AlertDialog;
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import android.content.Intent;
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import android.content.pm.ActivityInfo;
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import android.content.pm.PackageManager;
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import android.opengl.GLSurfaceView;
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import android.os.Build;
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import android.os.Bundle;
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import android.telephony.PhoneStateListener;
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import android.telephony.TelephonyManager;
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import android.view.View;
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import android.view.WindowManager;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.backends.android.AndroidApplication;
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import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
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import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.audio.Music;
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import com.watabou.utils.DeviceCompat;
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public class AndroidLauncher extends AndroidApplication {
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