v0.7.4b: cleaned up a few leftovers from new init logic

This commit is contained in:
Evan Debenham
2019-08-01 19:09:50 -04:00
parent 3e815a3165
commit 7885da4b99
6 changed files with 16 additions and 28 deletions

View File

@@ -7,6 +7,7 @@
# mapping file can be found in core/build/outputs/mapping after running a release build
-keepattributes SourceFile,LineNumberTable
# LibGDX stuff
-dontwarn android.support.**
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
-dontwarn com.badlogic.gdx.utils.GdxBuild
@@ -14,15 +15,15 @@
-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
}
-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
boolean contactFilter(long, long);
void beginContact(long);
void endContact(long);
void preSolve(long, long);
void postSolve(long, long);
boolean reportFixture(long);
float reportRayFixture(long, float, float, float, float, float);
boolean contactFilter(long, long);
void beginContact(long);
void endContact(long);
void preSolve(long, long);
void postSolve(long, long);
boolean reportFixture(long);
float reportRayFixture(long, float, float, float, float, float);
}