v0.7.4b: cleaned up a few leftovers from new init logic
This commit is contained in:
17
android/proguard-rules.pro
vendored
17
android/proguard-rules.pro
vendored
@@ -7,6 +7,7 @@
|
||||
# mapping file can be found in core/build/outputs/mapping after running a release build
|
||||
-keepattributes SourceFile,LineNumberTable
|
||||
|
||||
# LibGDX stuff
|
||||
-dontwarn android.support.**
|
||||
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
|
||||
-dontwarn com.badlogic.gdx.utils.GdxBuild
|
||||
@@ -14,15 +15,15 @@
|
||||
-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
|
||||
|
||||
-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
|
||||
<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
|
||||
<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
|
||||
}
|
||||
|
||||
-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
|
||||
boolean contactFilter(long, long);
|
||||
void beginContact(long);
|
||||
void endContact(long);
|
||||
void preSolve(long, long);
|
||||
void postSolve(long, long);
|
||||
boolean reportFixture(long);
|
||||
float reportRayFixture(long, float, float, float, float, float);
|
||||
boolean contactFilter(long, long);
|
||||
void beginContact(long);
|
||||
void endContact(long);
|
||||
void preSolve(long, long);
|
||||
void postSolve(long, long);
|
||||
boolean reportFixture(long);
|
||||
float reportRayFixture(long, float, float, float, float, float);
|
||||
}
|
||||
Reference in New Issue
Block a user