v0.9.3: implemented the wild magic ability

This commit is contained in:
Evan Debenham
2021-05-18 15:10:14 -04:00
parent 0272216f9a
commit 78d4632068
18 changed files with 163 additions and 43 deletions
@@ -351,6 +351,7 @@ actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=TODO
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=TODO
actors.hero.abilities.mage.magicalchains.name=magical chains
@@ -553,15 +554,15 @@ actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is in
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.mage_2_1.title=TODO NAME
actors.hero.talent.mage_2_1.desc=TODO DESC
actors.hero.talent.mage_2_2.title=TODO NAME
actors.hero.talent.mage_2_2.desc=TODO DESC
actors.hero.talent.mage_2_3.title=TODO NAME
actors.hero.talent.mage_2_3.desc=TODO DESC
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.mage_3_1.title=TODO NAME
actors.hero.talent.mage_3_1.desc=TODO DESC
actors.hero.talent.mage_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.mage_3_2.title=TODO NAME
actors.hero.talent.mage_3_2.desc=TODO DESC
actors.hero.talent.mage_3_3.title=TODO NAME